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SURVIVAL HORROR GAME

Echoes of the Abyss

This has been the largest game to date that I have been a part of.  This dark underwater adventure opens with a sunken submarine and the goal to repair it while rescuing your remaining crew.

I worked on almost every aspect of this game, helping keep everyone caught up and taking the tasks that no one wanted.  I started out assisting with concept art, then moved on to creating models.  When our texture artist fell behind, I learned how to use Substance Painter and helped him catch up.  I also worked on the photos used in the recorders and served as a model for one of them.  I taught myself Blender animations and animated several of the sea creatures.  I worked as the sole UI designer, illustrating and coding the game's menus.  Finally, I helped our programmer, teaching myself Unreal Engine 4 coding to make elements like the loading screen and opening sequence.

ENVIORNMENT STUDY

Wiccan Dorm Room

This was a solo project created for my game design class.  I wanted to focus on creating a world that blended the old and modern, as well as defined separate personalities for the two girls despite their absence.  I created the models in Blender and worked with a mix of Photoshop and Procreate to make the textures.  Finally, everything was assembled and lit in Unreal Engine 4.

3D PLATFORMER

Funhouse Pizza Run

Made in only a few weeks, this was the first game my classmates and I did in our game design course.  This bizarre mashup of Coney Island and a horrific funhouse follows a pizza boy making a very odd delivery.

I was primarily a modeler for this game, but I also assisted our concept artist in the early stages, and helped him again with texturing to meet our deadlines.  I also created a few animations as well.  We worked with Unreal Engine 4, Blender, Substance Painter, Photoshop, and Procreate.

Cassidy Rae

DESIGN

All Your Design Needs, Caught In One Web

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